Posts Tagged ‘nes’

Some games are popular during the generation they’re released in, and then fade into obscurity. Then there are others that strike such a chord with players and leave such an impact that we still talk about how great they are, even after a plethora of sequels. Castlevania is one such game that is so revered.

The debut of whip-swinging vampire hunter Simon Belmont occurred in 1986 on the Nintendo Entertainment System. Born from a mashup of classic monsters, gothic scenery, and more than a little inspiration from Vampire Hunter D, Castlevania distinguished itself from its contemporaries with its horror imagery. While most games of the time stuck with the trappings of 80’s action movies or generic fantasy settings, Castlevania took you to the crumbling battlements of Dracula’s castle for a grueling battle.

Just looking at the cover gives you a feel for what you’re in for. Dracula’s castle looms menacingly atop an isolated precipice as the Count himself bares his fangs in a mocking grin. Simon Belmont stands in the foreground, brandishing the Vampire Killer whip and pointing a finger as if to say “I accept your challenge, you bloodsucking punk.” Seeing it on the shelf in the mid 1980’s must have evoked the word “rad”.

After pressing the Start button, we see Simon marching up to the gates of the castle, and the game begins. The first level sets the stage for what became and entire series. These humble beginnings offer us many elements that would become repeated often- the approach to the castle, the entry hall, and of course, the ever-familiar Vampire Killer tune.

The level design is fantastic- although ingenious isn’t quite the right word. Fiendish is more like it, as Konami seemed to deliberately program the game to murder you again and again. Hazards are all over the place- water, spikes, malevolent architecture that takes advantage of Simon being knocked back whenever he’s injured- Castlevania is a place that tests your patience and reflexes at the same time. In addition, enemies become stronger as you proceed in the game, so that knight that took a few hits early on will become a damage sponge in the final corridors of the castle. In addition to the tough enemies, there are the deadly nuisances like the Medusa Heads, the Hunchbacks, and the Bats. They’re annoying because their patterns make them hard to hit and hard to avoid- and they usually show up in those precarious places where you’re going to be knocked back into a death drop. This is responsible for a good portion of Castlevania‘s legendary difficulty (the other portion tends to come from having so many enemies on the screen at once).

I think one of the interesting things about Castlevania– a factor that Metroidvanias abandoned, is that you get to see the boss’ energy meter. In a game like Castlevania, knowing the amount of hit points the boss has left can let you tweak your strategy- if you’ve got plenty of health and the boss is down to one or two blocks, then you can just get in there and throw everything at him and get it over with.  The bosses themselves mostly run a gamut of classic movie monsters- obviously you’ve got Dracula, but he’s also employing the Frankenstein monster and a hunchbacked assistant, mummies, giant vampire bats, and Medusa a la Clash of the Titans. You’ve also got the Grim Reaper, although I don’t know if he’s made that many movie appearances. If I have one complaint it’s that Dracula’s final form resembles something from a more superdeformed game like Ghosts & Goblins.

Castlevania‘s music is the stuff of legend. I’ve written a full article on the series’ music in the past, and the original game starts the series off spectacularly. Just about every track in the game is memorable. It sounds like action oriented video game music of its era, but at the same time it often has a rock beat to it and a gothic or neoclassical sensibility about it. The drum intro for the beginning of the 3rd Level (the music called “Wicked Child”) is impressive and memorable enough that most covers of the song implement it. It’s kind of interesting that for a long time video games had been mostly silent affairs (with the exception of Pitfall 2 and Ultima IV). During the latter half of the 1980s, improved sound hardware meant that games could deliver recognizable music that didn’t make your ears bleed. While earlier games like Mario had memorable music, it was games like Castlevania, Zelda, and Final Fantasy that began to add layers of complexity to the compositions.  Most NES games had music- and that in itself is a milestone.

Castlevania is one of the best remembered games for the NES, and rightly so. It has a far reaching legacy that continues to this day, and it still triggers immediate memories for multiple generations of gamers. If you haven’t tried it…I don’t really know what’s stopping you.

PROS: Divine challenge. Great music. The beginning of a legend.

CONS: Hellish difficulty. Medusa Heads. The corridor before fighting Death.

Castlevania is currently available on Nintendo’s Virtual Console service.

As Halloween night draws near, Chad has taken it upon himself to dig into the vaults to bring you some of his favorite horror-themed video games. Can you handle the madness? Read on, if you dare!

Another Way to Die

Shadowgate initially debuted on the Apple Macintosh. Although it was about as successful as a game developed specifically for the Mac could be in the late 1980s, most people, myself included, are more familiar with the NES port. An early point-and-click adventure, Shadowgate put you in the shoes of a nameless adventurer who had to set off to the eponymous Castle Shadowgate to hunt down a magic staff, and subsequently prevent the Warlock Lord from summoning an ancient evil. Despite the fact that playing a point-and-click adventure on the NES is cumbersome at best, Shadowgate manages to be an incredibly compelling game, and an incredibly frustrating one as well.

And that’s because you’re going to die. You’re going to die a lot.

Shadowgate is perhaps most memorable for the myriad ways you can meet your end, complete with a text description of your grisly end and Death’s grim, grinning visage. The designers thought up countless ways to kill you. Heck, it’s possible to commit suicide if you’re so inclined in Shadowgate. Of course, with the bottomless pits in every other NES game, it’s not like suicide isn’t an option in those, too. It’s highly recommended that you don’t enter the castle until you’ve first notified your next of kin and made out your will, because Shadowgate makes some of the early King’s Quest games seem forgiving by comparison. This game is sadistic! The only way to make it through the game is through intense trial and error. But something keeps spurring you on to try to look Death in the face and spit in his empty eye socket again.

Shadowgate Death Screen
Get used to this scene.

And honestly, I think one of the most compelling factors (in the NES version, at least) was the game’s music. It’s extraordinarily atmospheric, giving you the feel you’re entering a place you’re not welcome, but never abandoning a feel of adventure and mystery. And yes, even your funeral dirge is unnecessarily awesome. So I implore you, grab your limited amount of torches and crappy armor and raid Shadowgate. You’re going to die, so you might as well do it in style!

View Previous Fortnight of Fright: Sweet Home 

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As Halloween night draws near, Chad has taken it upon himself to dig into the vaults to bring you some of his favorite horror-themed video games. Can you handle the madness? Read on, if you dare!

Home Sweet Hell

Sweet Home Screen Shot 1If there’s one hard and fast rule of localization that we’ve learned over the years, it’s to never allow Nintendo to decide what content is appropriate. Reportedly, Sweet Home was too gruesome to import to American audiences, and this is a shame because it was important in the development of the survival horror game and a fine game in its own right. Supposedly, Resident Evil draws from it (although I’ve never seen any evidence to suggest that, other than both are horror-themed games published by Capcom), but taken on its own, it’s an enjoyable RPG with some unusual twists. Luckily, another intrepid group of fans translated the game into English.

In Sweet Home, you take control of a team of… art restoration specialists and documentary filmmakers as they visit a recently vacated mansion. Naturally, the mansion is haunted by the ghosts of the previous owners and numerous other strange creatures. The front door, inconveniently enough, locks the characters inside the mansion. Each character has a particular skill to contribute to the party, and if they’re dead, they’re dead. No Phoenix Downs here. Therefore, survival becomes a priority – the fewer survivors, the harder the journey through the mansion is going to be.

Probably most interesting, though, is that Sweet Home is a tie-in game. Toho made a film of the same name and released the film and game simultaneously. While details on both are rather scarce, one would think that this involved quite a bit of planning and forethought, thus making this one of the few licensed games to make more of an impact than the film it was based upon.

View Previous Fortnight of Fright: Clock Tower

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As Halloween night draws near, Chad has taken it upon himself to dig into the vaults to bring you some of his favorite horror-themed video games in his Fortnight of Fright. Can you handle the madness? Read on, if you dare!

I NEED AN ADULT, I NEED AN ADULT!

Waitin’ For An Invitation to Arrive

This game is just weird, in a particularly wonderful way. See, you play as this kid named Mark who fuses with a demon named Bert – I guess there were too many Samaels, Ulayoths and Yeenoghus in Hell – to fight monsters in Bert’s home world. In the first minute of the game, we have what every rabid televangelist and misguided parents’ group feared in the ’80s: a wholesome middle-American kid making a pact with demons. Must be all that heavy metal music and Dungeons & Dragons. Because the fact that the kid is going along with this stranger who just showed out of nowhere would be fine and dandy on its own.

PARTY REAPER IN THE HOUSE TONIGHT

I’m amused by the fact that in the opening, Bert wants Mark to come along because he has a weapon. A baseball bat. Now, I don’t want to second guess your judgement, Bert but…you sure Mark’s bat is the weapon you need? I know you’re a demon and all but…why not wait until the gun shop opens in the morning? I mean the bat is fine, but if you don’t even have a simple club weapon, why not take a pair of .45s into the dark world? I’m just sayin’…

Monster Party: where bosses are so scared of you, they kill themselves.

Anyway, the game begins, and rather than fighting with their powers combined, you start as plain old Mark, and have to collect pills to power up and transform into Bert. (I’m starting to think Bert is just a jerk who didn’t want to do the fighting himself.) In the first level alone, you run into a suspiciously familiar-looking singing Venus flytrap, as well as a dead spider which actually apologizes to you for being dead. Well, that seems pretty crazy, huh?

Well, that ain’t the half of it. You not only fight things like Medusa, Audrey II and a shrimp, but the jack-o-lantern-headed ghost from the cover of the Halloween novelization. I’m not kidding. All of these things exist in the game. It starts off with a vague horror theme and from there it just descends into complete madness.

And frankly, that’s what makes the game a cult classic. Monster Party would just be a typical platformer with a transformation gimmick if it wasn’t so balls-out insane. I mean, for an NES game, it’s pretty easy. It doesn’t have anything going for it other than the fact that it’s gory and…well, it’s insane. Mad. Bonkers. Crazy. And if you’ve grown bored of the Mushroom Kingdom…it might just be your kind of party, too.

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